Wednesday 1 May 2013

USB Gamepad

Another thing that I have recently implemented is a USBGamepad class. It's very similar to other previously described HID devices. Let's take a look at report descriptor:
 

 
As you can see, my gamepad implementation supports up to 16 buttons and 4 axes. First byte of USB report is always set to 1 (report ID), next two bytes are an array containing data about state of buttons, followed by 4 bytes, one for each axis. Endpoint 1 has polling interval set to 8 ms in order to reduce latency, what is very important in case of a gamepad device. There are following methods offered by this class:
 

 
In order to demonstrate USBGamepad class in action I have prepared simple GamepadDemo app. As you can see there are 8 buttons (multi-touch is supported). Data for X and Y axes is gathered from accelerometer, Z and rX axes are not used. Application sends data every 25 ms, but I guess any interval greater than 8 ms (endpoint polling interval) should be ok.
 
GamepadDemo app.


Devices and Printers

On the screen above you can see that Windows sees InputStick as a USB game controller device. I didn't check this class on any other operating system beside Windows, but if a physical gamepad is supported, then InputStick will also work.

Here's a video of me playing GRID with my phone as a controller (it's a bit difficult to steer when you have camera between yourself and phone) :

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